
#include "Minimap.h"

Minimap::Minimap(void)
{
	this->texture= new Texture();
	this->texture->load("terrain/terrain.tga");
	this->model.setIdentity();
}

Minimap::~Minimap(void)
{
}

void Minimap::setTexture(const char* tex)
{
	this->texture->load(tex);
}

void Minimap::render()
{	
}

void update(float dt)
{

}